![]() This is a slick little puzzle game, where players upgrade their supplies of Tetris-like pieces and use them to complete puzzles, which turn into points and more pieces. The other two players were big fans of the game, and there’s “a lot to like” about it, but I’m not excited enough about being a space pirate to try this one again. In a game that long, I’d rather be the victim of my own bad choices than of terrible die rolls. This kind of random stuff can be fun and funny in a shorter game, but X,LoDS is rated at 30 minutes per player, with a minumum of 3 players. This resulted in “death,” which wasn’t all that bad in game terms, but still very frustrating. The dice were not good to me I tried to mine an asteroid with a free re-roll on a d20 and ended up rolling a 2 both times. I was a little frustrated by this, having literally removed the same mechanic from one of my own games, Captain Treasure Boots. And even though you can upgrade your engines, they can still roll a 1. It has lots of dice rolling, including for movement. It’s a run-around and collect-stuff game, where you have a spaceship that moves and shoots and carries things, and you’re trying to score points without being shot. Slowly this game will continue to improve, until I find a publisher willing to buy it!įriday night, my friend Rick introduced me to XIA, Legends of a Drift System. I hope to post an updated alpha of Shipwrights before the end of the month. ![]() Over the weekend we boiled the entire set, old cards and new, back down to the best 54 cards, as we continued making small changes to the rules. We played first with that new deck to figure out if any of the cards were worth keeping. So, the week before the con, I conjured up 60 brand new cards, along with some new airship art. I noticed that the rules and the deck hadn’t changed much in a year. Shipwrights of Marino : This economic game is still coming along nicely, but slowly. So get your dinos ready Bitin’ Off Hedz is coming back soon! The endgame was nicely tense without being completely random, thanks to some new rubber-banding rules and a redesign of the board. My testers tinkered with these rules all weekend, and in the final play on Sunday, the finishing positions were closer than I’ve ever seen. For example, when you throw a rock at someone in the new draft, you don’t just knock them off the path you switch places. This means the game should trend toward conclusion, rather than having the potential to loop forever. In the new version, my goal is to “keep the temperature rising,” which essentially means that when one player is set back, another gets ahead. That’s clearly not in the spirit of the game, but it was a potential with those rules. There was a risk that the game would take forever, because savvy players could keep other players from winning by also hurting themselves. The original version of Bitin’ Off Hedz had some issues. ![]() For this weekend, I threw together just a quick sketch of the board, pictured above, and we played on this mockup about six times. The new edition of Bitin’ Off Hedz will be ready in time for KublaCon this May, and an alpha test version will be online by early February. People have been asking for a print-and-play for a while, but sadly I have lost the original files, and I wanted to make some changes before I set it loose again. The goal is to throw yourself into a volcano. “Twenty-fifth anniversary.”īitin’ Off Hedz is a dinosaur racing game. I love saying that last part slowly to people who look like they are old enough to remember. Bitin’ Off Hedz: The top game in development this weekend was Bitin’ Off Hedz, 25th anniversary edition.
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