![]() We balance all our height maps for terrain displacement and parallax occlusion mapping around the 0.5 midpoint. We have one location where all the artists store their atlases swapping out a theme or asset type is now as simple as swapping out the atlas.Īnother example of a useful utility node is our height_validate node. Sharing and keeping track of these has become much easier. This way we can manage and maintain atlas sheets of specific themes and assets in single files. One example would be a node that will take an atlas texture with a grid of up to 25 slots and split them out into individual components to be used in other nodes like tile samplers. Even tiny repetitive tasks or often-used combinations of nodes are worth putting into their own node and shared among the team. Over the last two years, we have built up a nice library of custom nodes, tools, and utilities that make our lives easier. By tweaking the presets of these nodes throughout the graph, it has become quite easy to generate variations without rebuilding the graphs themselves.īelow are some examples of ground material sets we created with this method. This speeds up the creation process, eliminates a lot of the guess and tweak work, and maintains consistency between material sets. We have various preset nodes like these and often use a mix of different settings to create a nice blend of sand and surface types. Each of the presets has been validated in our engine and has all the outputs needed to be plugged into other graphs. This simple node holds a variety of sand types built in Substance using scan data as a reference point for our PBR values. The set will share a lot of common elements, but we use the flexibility of Substance to easily create variations.Īn example of this is the basic_sand node we have in our library. Oversteer, Hesy und Legolasbow23 für ihre Unterstützung durch zahlreiche Pretests.We build our terrain materials in sets, covering a range of textures describing variations that fit together for example, desert sand, going from smooth to wavy, to covered with rocks, to densely covered by rocks. Über den Download-Link unten werden Sie zu einem Google-Formular weitergeleitet, klicken Sie einfach auf den "Senden" -Button und Sie erhalten den Downloadlink.īitte benutzen Sie immer das Formular, um den Viewer herunterzuladen, da ich wissen möchte, wie viele Personen meinen Viewer herunterladen.īesonderer Dank geht an die User Dr. Sind aus dem Holoviewer auf der RSI-Webseite.ĭie Fahrzeuge können in 3 verschiedenen Spielmodi besichtigt werden:Ĭomplete mode: In diesem Modus sind alle Schiffe vorhanden Oversteer, Hesy, Legolasbow23 for Helping with pretesting.ĭas Update V3.0 des Star Citizen Holoviewers ist jetzt verfügbar.ĭas Update beinhaltet 16 neue und 3 überarbeitete Raumschiffe und einen neuen Spielmodus.ĭer SC-Holoviewer ist ein Fanmade Ship-Scale-Viewerįür die Fahrzeuge aus Star Citizen. The vehicles can be visited in three diffrent modes:Ĭomplete mode: In this mode are all ships Used in the Holoviewer are taken from the The SC-Holoviewer is a fanmade Ship-Scale-Viewerįor the vehicles from Star Citizen. ![]() ![]() The update brings 16 new Ships and 3 reworked Shipmodels and a complete new Gamemode. The update V3.0 of the Star Citizen Holoviewer is now available.
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